Producer at Rockhead Games, Rodrigo Chips have more than 10 years in the game industry. Worked with different companies around the globe in Germany, USA, Spain, Holland and Phillipines, working with companies like Unity, Wooga, Multiplica, Aquiris and Webcore. He also created his own Studio Sulistas.
Worked on some titles like Starlit Adventures, War, Swan Princess, Super Volei Brasil and Jules: Unboxing the World.
This panel will discuss how to develop a good couch game, a game that is fun to play with friends, family and with that special someone. What are the barriers, challenges and good practices when you work with a local multiplayer? How is this genre of gameplay attracting the public?