Graduated in Environmental Management at University of São Paulo, orked for 4 years in sustainability consultancy where he participated in the management of social impact projects, Education and Culture, Longevity, as well as social and environmental performance indicators. Has been with Education for 3 years, teaching design of digital games for Elementary and Middle School students, teacher training and business consulting for EdTechs startups and maker projects, also his startup was accelerated by FutureEducation’s EdTech Growth program. Represents TeacherQuest initiative in Brazil, which prepares educators to apply concepts of game-like learning in the classroom, either through gamification or through the use of game design to create learning experiences that engages students, leading to the development of 21st century’s skills and meaningful learning.
Educators can also use and create games for learning to be used inside class. As of the use of playful experiences and game design it’s possible to enhance the development of socioeconomical competences and the learning in the XXI century.