Ranz Ranzenberger

Ranz Ranzenberger

VFS, Vanarts agente /Azimut

He works for Brazil at Vanarts (Vancouver Instittute of Media Arts) and Principal of Azimut School of Animation and Computer Graphics. Graduated in data processing and post-graduated in computer graphics, he has taken several courses in the USA and Canada, he has been in the 3D market for more than 20 years. He has worked and conducted training for major television companies and game producers. He was a development consultant in Hoplon’s Taikodom game, was in charge of projects with the aid of Finep and Sebrae for the development of games in conjunction with Olympya Softwares. He worked for the Canadian company discreet (current Autodesk m&e) as Application Engineer, coordinating the market in Media & Entertainment in Brazil. Also as Demo Artist, introducing 3ds Max releases and as a Training Specialist, unique in Brazil, being part of the select group of worldwide specialists in training for discreet / Autodesk, with significant technical and didactic capacity. Participated in the organization of Computer Graphics Workshops and workshops in editions of the Anima-Mundi Animation Festival in RJ and SP and presentations in editions of Siggraph (USA), Autodesk / Discreet Stand, SBGAMES, GDC (Game Developers Conference) And at the Leipzig Games Convention in Germany. In 2005 he was awarded by the magazine Digital Designer in the personality category of the year in computer graphics. He is a professor at PUC-Rio in the Games production extension course. In 2006 he was professor and responsible for the practical modules in the laboratory of the MBA Specialization Course – UERJ/AZIMUT. He was also honored by the Terezopolis City Hall in the Animaserra, the National Film Festival of Animation, Comics and Games of Serra Carioca. In the year 2012 at NAB in Las Vegas and Broadcast & Cable, promoted by SET in São Paulo, made the release of Visual Effects with Autodesk Smoke. Speaker in editions of Autodesk University Brazil with effects and virtual scenography themes. Researcher of innovations of 360 Video production with interactive storytelling and Virtual Reality. He currently lives in Vancouver, is an agent responsible for new student orientation at Vanarts (Vancouver Institute of Media Arts) and Vancuver Film School, one of the top 10 colleges in digital media and game production.

[SÃO PAULO] Vancouver / Canada, Largest VFX Hub / Animation in the World: Workplace and Games Study in Vancouver

São Paulo, CCSP - Room Adoniran Barbosa

Vancouver was considered the world’s largest Animation and Visual Effects HUB, where the largest companies in the world are based, however, the requirement for an appropriate qualification is needed for entry into the professional game market. This panel discusses the educational experience of Vancouver Institute of Media Arts and Vancouver Film School, considered one of […]

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