Jesús Fabre (1983, Spain) is an independent Marketing and Business consultant for game developers. Currently, he collaborates with Efecto Studios (Colombia), Linekong (China) and the VR game Pixel Ripped 1989 (Brazil). Jesús is also a frequent collaborator at Aquiris Game Studio (Brazil) and curator for Spanish speaking part of Latin America at BIG Festival. In the past he also worked as Publishing Director at Games Starter (Mexico), the first incubator and publisher of independent games in Latin America.
With an Ms C. in Software Engineering, got an MD in Communications, Education and Technology, Jesús started working in the industry back in 2009 organizing retrogaming events, since 2011 he has been focused on helping indie studios with PR, social media and production/business advice. He worked on the launch campaigns of titles for PC, mobile and consoles collaborating with small and medium sized studios mainly from Europe and Latin America. Among these projects are Monument Valley, Horizon Chase, Pixel Piracy, Nihilumbra, Flat Kingdom and more recently Supercharged: Championship and Ballistic Overkill.
Online games are gaining more and more popularity and generating significantly higher revenue than single player games. League of Legends, Team Fortress 2, Pokemon Go or Brawlhalla are some of the titles encouraging many indie teams from all over the world to invest in games that are heavily relying on multiplayer technology. This presents a […]