Giovane Webster

Giovane Webster

Aquiris Game Studio

Master in Creative Industries and Graduated in Digital Games Development at Universidade Feevale in Novo Hamburgo-RS. Researcher in the areas of Audio for Games, Audiovisual, Music and Virtual Reality. Lead Sound Designer at Aquiris Game Studio in Porto Alegre-RS, coordinating all audio production in the company. Along with a professional career, he teaches extension courses and workshops, in addition, he has participated as a guest teacher in graduation courses such as Digital Games Dev, Advertising and Journalism. He is responsible for the music and sound of more than 30 games already published. Giovane was also an Instructor at AIMEC in Porto Alegre, RS, teaching Mixing for DJ’s, Software for DJing and Music Production. He has a solid career as a DJ and producer performing at various venues and events. Complementing his theoretical research with audio with studies on the musical production for games and the national music market in Brazil.

[SÃO PAULO] How Audio in Games Can Tell Stories

São Paulo, CCSP - Rehearsal Room II A Side

Few people and not all players realize that audio is one of the most important elements to contribute to the storytelling of a game. In this open chat, we’ll discuss how the work of audio professionals helps in storytelling the games and increase the overall gameplay experience.

BIG Audio
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