With expertise in art, design, user experience and marketing, Gabriela has been working with games for more than 6 years. She went through companies from both the gaming industry and outside, such as Arezzo, Hive and Black River Studios, where she spent two years working closely with Virtual Reality before co-founding Skullfish Studios in September 2016, company focused on developing content for Virtual Reality. Since then, she has been working as Art Director in addition to also assisting in other areas.
In this panel, we will highlight real experiences from VR companies, thus demonstrating how the game’s interface can make better immersion experiences for players.
2018 is the AR year, that’s no denying. From ARKit to Magic Leap, developers explain how was the migration process from virtual reality to augmented reality, and vice-versa. Here you will learn a bit about opportunities and limitations of both modalities.