Emma Humphries

Emma Humphries

iCivics, Inc.

Emma Humphries is the Chief Education Officer at iCivics, an educational non-profit dedicated to reinvigorating civic learning through interactive and engaging learning resources, including video games. In this role, she serves as the organization’s pedagogical expert, leads the iCivics curriculum team, and supports teachers in deepening their levels of engagement with iCivics’ products so they may provide transformative classroom experiences for young citizens. Emma has devoted her professional career to teaching, learning, and advocating for civic education. She has served as a social studies teacher where she taught all levels of American Government and History, as a civics instructor and program coordinator at the Bob Graham Center for Public Service at the University of Florida, and as an instructional consultant for the Florida Joint Center for Citizenship for which she is currently a fellow. Emma has degrees in political science and education and was awarded a James Madison Fellowship in 2004. She earned her Ph.D. in Curriculum and Instruction from the University of Florida with a concentration in civic education and teacher professional development.

[SÃO PAULO] Civics at scale: The secrets to iCivics rise to millions of students each year

São Paulo, CCSP - Room Paulo Emílio

iCivics was founded in 2009 to reimagine civic learning through games. Less than a decade later, iCivics is providing effective and engaging learning games to more than 5 million students each year. Learn how we accomplished that, and how we plan to reach 10 million students annually – by 2021.

BIG Impact
READ MORE

[RIO DE JANEIRO] Civics at scale: The secrets to iCivics rise to millions of students each year

Rio de Janeiro, Centro Cultural Oi Futuro - Keynote Room

iCivics was founded in 2009 to reimagine civic learning through games. Less than a decade later, iCivics is providing effective and engaging learning games to more than 5 million students each year. Learn how we accomplished that, and how we plan to reach 10 million students annually – by 2021.

BIG Impact BIG VR/AR/MR
READ MORE
×
Get it on Google Play Download at Appstore

Check the full event schedule using our app