My name is Eliana Dib, I graduated in Industrial Design at Mackenzie in 2009 and worked in the areas like art direction for advertising, motion graphics and animation. Starting in the games area in 2014, in a group of studies at FEA-USP as part of the development of Deborah Play as Producer and Game Designer. After that, to the Black River Studios, which produced the Angest, awarded in SBGames for Best Narrative and Best Game and now Lila’s Tale for Gear VR at Skullfish Studios, where I worked at the end of the project.
Glitch invites everyone who participates in local organizations and people interested to an open debate on practical ways to organize local events and how to approach the different regions more organically
Making games isn’t only about technology, your production crew members are the most important resource in a creative process. In this panel, we will discuss the challenges to keep the project’s quality, a good mood and the sanity of your team.
SPIN (monthly meeting of independent game developers in São Paulo) invites you to a special program! In the first hour, an informal talk-show with the finalists of the BIG Festival in the Best Game category (2018 finalists are: Dead Cells, Frostpunk, 39 Days to Mars, Semblance, Cultist Simulator, Galaxy of Pen and Paper, UNSIGHTED). Following, […]