Graduated from Axis School as Game Designer and Environment Designer for Games. His first project was the Room 404 game that was released on Steam in 2016 which was awarded by SBgames with an honorable mention in the category of best graphic.
He has worked for more than 10 years as an IT analyst at Banco Itau and now acts as Environment Artist at HexaGameStudio. Its pipeline is directed towards the use of tools that develop more realistic scenarios and close to levels of Triple AAA games, its goal and raise the graphic level of national games to the standards of the major international studios.
Game Developers Brazil (GDBR) organizers Diel Mormac (from Diel Mormac Studio), Juno Cecil (from Gixer Game Studio) and Rodolfo Calabrezi (from Cruel Byte) will give a retrospective of the learning that the community has acquired over the 14 editions. In addition, representatives of Hexa Game Studio will comment on the importance of the community for […]