Brazilian entrepreneur and gaming industry veteran, founded one of the first gaming studios in Brazil, LocZGames in 1996. Brought the concept of Advergames to Brazil and worked with several music brands, developing games for Warner Music Brasil artists, as well as interactive websites and games for artists such as Gilberto Gil. Sold LocZ to Playphone in 2006 and in 2008 was invited by Electronic Arts to create EA’s first Latin America studio, in São Paulo. At EA developed games for brands like FIFA and Gillette. He was one of the founders of ABRAGAMES, the Brazilian game developer association. Currently he is Business Development Director at Gazeus Games, one of Brazil´s biggest social game developer and publisher.
Traditional publishers remain the largest source of project financing for game developers… but are other alternatives to be considered? This panel will explore the existing avenues for project funding, how to pitch these players, and how to win their funding and support. Come and meet experts that know a thing or two about videogame pitches… […]