Aly Lenzi is game designer and director of the game Heavy Metal Machines, developed and published by Hoplon, in Florianopolis. During the 10 years at the company, the game designer has worked on various projects, including the creation of HMM. Graduated in Graphic Design at Univille, in Joinville, Lenzi started his career creating MODs for games like Command & Conquer Generals. Through this work, Aly entered the esports scene by balancing the same games’ modifications for tournaments. He also played national-level competition of Super Smash Bros and Counter-Strike, besides attending annual workshops at GDC, in San Francisco.
Brazil has great examples of indie companies developing games that are part of eSports, but how does this process work? What are the tips that Brazilian developers can give to people who also want to create new games for this market?