BIG Festival 2017

June 24 - July 2 | Centro Cultural São Paulo

International developers conference & games exhibition in São Paulo, Brazil

ABOUT BIG FESTIVAL

BIG is the largest independent games festival in Latin America. Every year, BIG showcases the best independent games from around the world.

On top of that, BIG also organizes the Business Forum, featuring panels, meetings and business round tables. Check our schedule below!

SUBMITTED GAMES

GAMES ON DISPLAY

INTERNATIONAL SPEAKERS

BRAZILIAN SPEAKERS

Come to BIG Festival!

Panels, workshops, matchmaking & much more!

REGISTER ONLINE

Schedule

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24/06

25/06

27/06

28/06

29/06

30/06

01/07

02/07

10h30 11h00

BIG Carrers: Are There Job Opportunities?

Venue: Room Paulo Emílio
10h30 11h30

BIG Ventures: What I Learned About Pitches at GameFounders

Venue: Room Lima Barreto
11h00 12h30

BIG Carrers: Advertising, Marketing, Sales and Communication

Venue: Room Paulo Emílio
11h30 12h30

BIG Ventures: Pitches of the Selected Projects from ANCINE’s Audiovisual Development Program

Venue: Room Lima Barreto
13h30 14h30

BIG Carrers: Game Designer, Producer, Artist and Animator

Venue: Room Paulo Emílio
13h30 15h30

Unreal Engine Workshop

Venue: Room Lima Barreto
14h30 15h30

BIG Carrers: Writer, Programmer, Composer and Sound Designer

Venue: Room Paulo Emílio
15h00 16h30

Meet Up with the Nominees for the BIG Festival 2017 Best Game Award!

Venue: Room Adoniran Barbosa
15h30 17h00

Abragames and Regional Associations Meeting

Venue: Room Lima Barreto
15h30 16h30

BIG Carrers: Schools, Session 1

Venue: Debates Room
16h30 17h30

Meet Up with Appnext

Venue: Room Adoniran Barbosa
16h30 17h30

BIG Carrers: Schools, Session 2

Venue: Debates Room
17h00 18h00

SEBRAE, Session 1

Venue: Room Lima Barreto
18h00 19h00

SEBRAE, Session 2

Venue: Room Lima Barreto
19h00 21h00

BIG SPIN

Venue: Business Area
10h00 11h00

From DJ to God of War Music Composer: A Talk with Gerard Marino

Venue: Room Adoniran Barbosa
10h00 11h00

Google, Session 1

Venue: Room Paulo Emílio
10h00 11h00

User-oriented Design: How to Work with User Interface and User Experience

Venue: Room Lima Barreto
11h00 12h00

10 Reasons Your Game Studio Will Never Get Funding

Venue: Room Adoniran Barbosa
11h00 12h00

Google, Session 2

Venue: Room Paulo Emílio
11h00 12h00

Map of Creative Economy in Brazil: A Panorama of the Brazilian Cultural Industry

Venue: Room Lima Barreto
13h15 14h00

30 Minutes with: Jeferson Valadares (Bandai Namco America)

Venue: Room Adoniran Barbosa
13h30 14h30

Google, Session 3

Venue: Room Paulo Emílio
13h30 14h30

Audio for VR: A Talk about Finding Monsters Adventure

Venue: Room Lima Barreto
14h00 14h30

30 Minutes with: FOG Studio & Oktagon Games

Venue: Room Adoniran Barbosa
14h30 15h30

BNDES: Funding and Investment for Games!

Venue: Room Adoniran Barbosa
14h30 15h30

Google, Session 4

Venue: Room Paulo Emílio
14h30 15h30

Licensing & Games: Learn Everything about Licensing Your Game and its Characters

Venue: Room Lima Barreto
14h30 15h30

Abragames Members’ Game Releases

Venue: Debates Room
15h30 16h30

BNDES: Prepare Your Company to Be Invested

Venue: Room Paulo Emílio
16h00 17h00

AirConsole Accelerator Program: Publishing your Game on a New Platform

Venue: Room Adoniran Barbosa
16h30 17h30

Game Publishing

Venue: Room Adoniran Barbosa
16h30 17h30

Microsoft

Venue: Room Paulo Emílio
16h30 17h30

Brasil Get Ready! The World is Small! With the BGD Project and Apex-Brasil

Venue: Room Lima Barreto
17h30 19h00

BIG Starter

Venue: Room Adoniran Barbosa
17h30 18h30

Women in Games

Venue: Room Paulo Emílio
17h30 18h30

Soapbox

Venue: Room Lima Barreto
18h30 19h30

Ancine & Games: A New Love Story!

Venue: Room Lima Barreto
10h00 11h00

BIG Ventures: International Investors

Venue: Room Paulo Emílio
10h00 11h00

Games Localization and Subtitling

Venue: Room Lima Barreto
11h00 12h00

BIG VR: Internacional Panel

Venue: Room Adoniran Barbosa
11h00 12h00

My Dev Kit is Stuck at the Customs: What do I do Now?

Venue: Room Paulo Emílio
11h00 12h00

Success Cases: Brazilian Games Indicated for International Awards

Venue: Room Lima Barreto
13h30 15h00

The Game Is On! Public Policies That Have Come to Strengthen the Industry

Venue: Room Adoniran Barbosa
13h30 14h30

Switzerland: Building Games with New Technologies

Venue: Room Paulo Emílio
13h30 14h30

Phoenix, Rising from the Ashes: Companies that Broke and Managed to Turn the Tables Around

Venue: Room Lima Barreto
14h30 15h30

Latin America: From Consumer to Super Territory for Game Development

Venue: Room Paulo Emílio
14h30 15h30

Breakdown of a Game: Debriefing a Publishing Contract

Venue: Room Lima Barreto
15h30 16h30

Crossing Borders: Games & Animation

Venue: Room Paulo Emílio
15h30 16h30

Pitch the Book: How to Write a Script for a Game?

Venue: Room Lima Barreto
16h00 17h00

External Development

Venue: Room Adoniran Barbosa
16h30 18h00

INTEL and the Games Industry

Venue: Room Paulo Emílio
16h30 17h30

Latin America Success Cases: Companies that Outperform Game Own IP Development

Venue: Room Lima Barreto
17h00 18h00

Doing Great Business in China

Venue: Room Adoniran Barbosa
17h30 18h30

Latin America Success Cases: Companies that Stand Out Working for Hire in AAA Games

Venue: Room Lima Barreto
18h00 18h30

30 Minutes with: Reginaldo Valadares (Rovio)

Venue: Room Paulo Emílio
20h00 21h30

BIG Festival Awards

Venue: Room Adoniran Barbosa
10h00 11h00

BIG Ventures: The Experience of Brazilian Studios in International Accelerators

Venue: Room Paulo Emílio
10h00 11h00

What is the Best Approach to Sell Your Game to the Specialized Games Press?

Venue: Room Lima Barreto
11h00 12h00

Building Gaming Ecosystems Around the World

Venue: Room Adoniran Barbosa
11h00 12h00

BIG Ventures: Investment in Digital Games Companies – Brazilian Cases

Venue: Room Paulo Emílio
11h00 12h00

Toontubers: Cartoon Network Game Initiative for Youtube

Venue: Room Paulo Emílio
13h30 14h30

BIG VR: Disruptive Effects of VR

Venue: Room Adoniran Barbosa
13h30 14h30

Building Immersive Environments with Level Design for VR

Venue: Room Lima Barreto
14h00 16h00

Music for Games Workshop, with Antonio Teoli

Venue: Debates Room
14h30 15h00

BIG Impact: Opening

Venue: Room Adoniran Barbosa
14h30 15h30

Spcine: Success Cases

Venue: Room Paulo Emílio
14h30 15h00

Success Cases: Brazilian Companies Developing in VR / AR

Venue: Room Lima Barreto
15h00 16h00

Success Cases: Brazilian Companies Developing for New Platforms

Venue: Room Lima Barreto
15h30 16h30

BIG Impact: Dow

Venue: Room Paulo Emílio
16h00 17h00

Mobile Game Monetization: What’s New in the Market?

Venue: Room Lima Barreto
17h00 18h00

Success Cases: User Acquisition and Retention Strategies for Mobile in Brazil

Venue: Room Lima Barreto
 

Who is coming?

Agustín Cordes

Agustín Cordes is the creator of Scratches, the first adventure game produced in Argentina and a cult title in the genre, considered by many to be one of the scariest games ever made. Today he's deve

Agustín Cordes

ADVA / Senscape

Ale McHaddo

Founder of 44 Toons, Ale McHaddo is creator of games, movies and series, and one of the most active producers of children's content in the country. Launched its first PC game in 1996, "O Enigma da Esf

Ale McHaddo

44 Toons

Alejandro Gonzalez

Alejandro Gonzalez is the CEO and co-founder of Brainz, a Colombia based entertainment company with 30 people focused in creating high production value mobile games for global distribution. Brainz ha

Alejandro Gonzalez

Brainz

Antonio Teoli

Antonio Teoli is an award winning composer and sound designer, most notably know as one of the first professionals in the Brazilian game industry. He scored and sound designed games such as Taikodom,

Antonio Teoli

Bobby Wertheim

As the Senior Content manager for SEGA, Bobby is looking to meet developers with a consumer focus, a clear vision of what they want to create, thinks digitally first (in terms of content delivery, inc

Bobby Wertheim

SEGA

Curtis Cherrington

Curtis Cherrington

Eletronic Arts, Inc.

David Stelzer

David Stelzer currently works in business development and licensing for Epic Games, helping developers and businesses throughout the Americas and Australia make amazing projects with the Unreal Engine

David Stelzer

Epic Games

Edmundo Bordeu

Edmundo Bordeu

ACE Team

Eivar Rojas

Eivar Rojas is the co-founder of Immersion Games, one of the first video game developer studio in LATAM in 2002, and he has been involved in entrepreneurship in the last 15 years. He is part of the bo

Eivar Rojas

Efecto Studios / IGDA Colombia

Eliana Russi

International business developer in the interactive media sector, specializing in TV and Videogames Industries. Currently leads the Brazilian Game Developers Program/BGD, a partnership between Abragam

Eliana Russi

Brazilian Game Developers

Flurin Jenal

After finishing his studies at the Zürich University of the Arts, Flurin decided to start a company, with the determination to create a scalable business out of his passion. After a lot of experiment

Flurin Jenal

Struckd

Gerard Marino

Gerard Marino

God of War's OST Composer

Grayson Chalmers

Grayson Chalmers

Riot Games

Gustavo Steinberg

Gustavo Steinberg is Executive Director of BIG Festival. International Bachelor (United World College of the Adriatic), Bachelor and Master in Political Science (PUC-SP) and Master of Science in Media

Gustavo Steinberg

BIG Festival

Henry Oh

Henry Oh is the VP of Sales & Operations at Tenjin, the mobile marketing infrastructure company for mobile apps. He was previously the Director of Strategic Initiatives for Animoca. Prior to Animo

Henry Oh

Tenjin

Ivelise Fortim

Ivelise Fortim, curadora do BIG Careers, é doutora em Psicologia Clínica, orientadora profissional, professora do Curso de Jogos Digitais e do curso de Psicologia da PUC-SP. É coordenadora do Jan

Ivelise Fortim

PUC-SP / Janus - Laboratório de Estudos de Psicologia e Tecnologias da Informação e Comunicação

Jason Della Rocca

Jason Della Rocca is the co-founder of Executions Labs, a hands-on early stage investor for independent game developers. Formerly, Jason was a game industry consultant focused on business and cluster

Jason Della Rocca

Execution Labs

Jason Johnson

JASON JOHNSON is a journalist and independent contractor who has spilt words for major publications and businesses including Audemars Piguet, Longreads, and Intel.

Jason Johnson

Jeferson Valadares

A seasoned studio leader, Jeferson has directly managed teams in Brazil, Romania, Finland, UK, and US, and partnered with teams in several other countries. He has worked at renowned studios such as Bi

Jeferson Valadares

Bandai Namco America

Jomar dos Santos Silva

Jomar Silva is an Electronic Engineer, specialist in Open Standards and Open Source. He is Technical Evangelist at the Intel software group in Brazil.

Jomar dos Santos Silva

Intel

Juan Pablo

Juan Pablo is a Videogame Developer with fifteen years of professional experience. He has worked in more than 30 projects that have been published in different platforms including mobile, PC and conso

Juan Pablo

Chilean Videogame Association (VG Chile) / Papa Game Dev

Justin Berenbaum

Justin Berenbaum is Head of Publishing & Business Development for Asia and the Americas for Team 17 Digital Ltd. Based in Los Angeles, and with more than 20 years industry experience, Berenbaum jo

Justin Berenbaum

Team17

Katleen Evers

KEVERS CONSULTING is a brand new, French Distribution Company of Digital Content. Our goal is to spread the word about your game and put it for sale on all major platforms, all over the world. As Key

Katleen Evers

4EversGames / Kevers Consulting

Leonardo Machado Rosa

É assessor parlamentar do Estado de São Paulo e professor voluntário de robótica na rede pública do Estado. Tem trabalhado para o crescimento do STEM no Estado há 3 anos e obteve um caso de gran

Leonardo Machado Rosa

Rockwell Collins

Luis Wong

Luis is currently in charge of the overseas operations of Indienova, a Chinese publisher focused on indie games. He's also Head of Studio at LEAP, a game studio based in Lima, Peru. Previously, he wor

Luis Wong

Indienova

Mariana Gomes

Apex-Brasil’s (The Brazilian Trade and Investment Promotion Agency) Project Manager, responsible for the games, technology and services, design and innovation environments sectors. Graduated in Inte

Mariana Gomes

Apex-Brasil

Martina Santoro

As CEO, partner and co-founder of OKAM Studio, Martina plays a key role in developing both video games and interactive projects that tell unique stories across multiple platforms. With a background in

Martina Santoro

OKAM Studio

Michel Vust

Michel Vust is currently Project Leader at the Swiss Arts Council Pro Helvetia and Member of the Board of Ludicious Festival, the biggest Swiss independent game festival. He worked for several film f

Michel Vust

Swiss Arts Council Pro Helvetia

Mike Foster

Mike Foster has been involved in the video games industry since 1995 working first as a game tester, and then spending 15 years as a product evaluator/design consultant across all PlayStation platform

Mike Foster

Sony / PlayStation

Natanael Gomes Filho

É atualmente Gerente de Programa do avião KC-390 pela Rockwell Collins no Brasil. Tem a responsabilidade de gerar propostas de soluções técnicas para as Forças Armadas e empresas de Segurança e

Natanael Gomes Filho

Rockwell Collins

Nayara Brito

Animadora 3D na Hero Live e na Carnarval Game Studio, formada em Jogos Digitais pela PUC-SP.

Nayara Brito

Hero Live / Carnarval Game Studio

Paul Hanraets

Paul M. Hanraets is a video game executive and co-founder of Gambitious Digital Entertainment. Gambitious is an Amsterdam based video game publisher and is affiliated to indie publisher Devolver Digit

Paul Hanraets

Gambitious

Reginaldo Valadares

Reginaldo started his career in games 17 years ago when he founded Jynx Playware – a pioneer in online multiplayer games in Brazil. In 2010 he took the lead of Glu Mobile’s studio in Sao Paulo whe

Reginaldo Valadares

Rovio

Rob Laverty

My Name is Rob Laverty, I am a Producer at Miniclip and I have been looking after the content that appears on Miniclip.com for over 10yrs as well as our recent ventures in to steam and console. Minicl

Rob Laverty

MiniClip

Salar Shahna

Salar Shahna, a native of Geneva, Switzerland is the CEO of the World VR Forum. His vision shaped the artistic orientation of WVRF’s annual summit which was acclaimed unanimously by its participants

Salar Shahna

WordVRForum

Shinichi Suzuki

Shinichi is the President, CEO & CFO of XSEED Games. XSEED Games was formed in November 2004 to cross-pollinate the avid gaming cultures of Japan and North America. Delivering unique, innovative t

Shinichi Suzuki

XSEED GAMES / Marvelous USA, Inc.

Steve Escalante

Steve Escalante is an industry veteran with 18 years of game development and publishing experience. From starting his own indie development team in 1999, to many years as the Director of Marketing at

Steve Escalante

Versus Evil

Thiago Adamo

Thiago Adamo, atua desde 2008 no mercado de áudio para games tendo criado música e efeitos sonoros para mais de 50 jogos, atualmente é Diretor de Áudio da Bitten Toast Games do Canadá, empresa re

Thiago Adamo

Bitten Toast Games

WHERE?

Centro Cultural São Paulo

1000 Vergueiro St., Paraíso, São Paulo - SP - ZIP 01504-000

HOW TO GET THERE ACCOMMODATION

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Registration

Panels and Workshops

  • Full access to the games exhibition, talks, panels, workshops, keynotes & much more.  
  • No registration fee!
  • Click Here

One on One Meetings

  • Gain access to the best business matchmaking for the games industry in Latin America. Grants access to the matchmaking tool & exclusive meeting area.
  • Online registration available!
  • Click Here

Free registration for panels & workshops!

Limited seating available for each activity - don't be late or you'll miss it!

Click Here